Summary
I started at IUPUI in 2019, majoring in pure mathematics. Along the way I found a love for coding and game development, so I ended up fulfilling a minor in Computer Science as well. Since graduating, I have been honing my skills: working on projects big and small. I created Space Ninja, which is an Android App published on the Google Play Store. More recently, I have been working on my website mowinpeople.com as well as creating a variety of games for people to play.
Education
Indiana University Purdue University Indianapolis
- B.S., Mathematics (Pure Mathematics)
- Computer Science Minor
- Physics Minor
- GPA 3.8, Dean’s List all semesters
2019-2023
Skills
Languages: GDScript, Python, PHP, SQL, JavaScript, C#, Java, C++, R, MATLAB, Maple
Game Engines: Godot, Unity, Pygame
Other Tools: GitHub, Blender, Android Studio
Soft Skills: Time Management, Logical Thinking, Communication
Projects
Mowin People Website
Link: https://www.mowinpeople.com (you’re on it right now!)
Languages: PHP, SQL, JavaScript (JQuery), HTML
My personal website. I’ve been creating browser games and WordPress plugins
Sep 2023 – Present
Click Counter WordPress Plugin
Link: https://www.mowinpeople.com/the-button
Technologies: PHP, SQL, JavaScript (JQuery), HTML, AJAX
A plugin created to create an HTML button which displays the number of times it has been clicked by all users. It also records and can display the number of clicks by the current logged in user.
- I managed an SQL database to store the total number of clicks
- I implemented AJAX to change the value on the button in real time
Mar 2024
Virtual Fidget Spinner
Link: https://www.mowinpeople.com/virtual-fidget-spinner
Languages: GDScript (Godot 4)
A browser game where you spin a fidget spinner and nothing weird happens when it goes fast.
Feb 2024
Musical Controller
Link: https://www.mowinpeople.com/musical-controller
Languages: GDScript (Godot 4)
A browser game that, with a game controller connected, lets you play music.
- I invented a unique control scheme for the controller to intuitively reach 27 different notes
- I designed 8 interactive lessons to teach players the controls
- I utilized basic audio effects to make the most out of a few sound files
Feb 2024
Sandwich
Link: https://www.mowinpeople.com/sandwich/
Languages: GDScript (Godot 3)
A browser game in which you stack blocks and create sandwiches to earn points. Based on the NES game ‘Yoshi’.
Jan 2024
Space Ninja
Link: https://play.google.com/store/apps/details?id=com.Wintinc.SpaceNinja
Languages: GDScript (Godot 4)
An Android game developed solely by me and published to the Google Play Store.
- I designed an input system which comfortably handles simultaneous inputs
- I implemented a compositional approach for easy configuring of enemy behavior
- I managed my time to stay on a schedule from conception to release
Jun – Oct 2023
Euchre Simulator
Languages: Python 3, Python 2
A project I forked from https://github.com/pgwhalen/euchre_sim to compare game strategies by simulating lots of euchre games
- I improved and fixed the parts of the original code that did not function correctly
- I used statistical proportion tests to determine whether one strategy’s performance was significantly better than another’s
- I translated the code from Python 2 to Python 3
Jul 2022 – Aug 2023
Capstone
Languages: Maple, MATLAB
Completed at the end of my underquaduate degree, guided by Dr. Patric Morton, focused on primality tests and Lucas Sequences.
- I proved several results about Lucas Sequences for myself
- I programmed the AKS primality test in MATLAB
- I developed and delivered a presentation on teh properites of Lucas Sequences to the Math Department
Jan – May 2023
Tile Hero
Link: https://wrappercrab.itch.io/tile-hero
Languages: GDScript (Godot 3)
A 3D game with turn-based gameplay where you move simultaneously with the enemies
- I created enemy models and animations in Blender
- I programmed enemy AI to decide their actions based on their surroundings
Apr – May 2023
WWW
Link: https://wrappercrab.itch.io/www
Languages: GDScript (Godot 3)
A short 2D puzzle-platformer in which you control 2 characters at once and the goal of each level is to get them to meet.
Nov – Dec 2022
Windows Forms Game Engine
Languages: C# (WinForms)
A simple game engine in Windows Forms which implements scenes as windows and sprites as pictureboxes. With it, I created a game called “Spotlight” where you move around a spotlight and zap viruses.
Oct 2022
CMY Cubes
Languages: Python (Pygame)
A project where you can rotate and move 5 CMY cubes at different distances from the screen.
Sep 2022
Squarb Stack
Link: https://wrappercrab.itch.io/squarb-stack
Languages: C# (Unity)
A stacking game where the goal of each level is to balance a required number of shapes.
May – Jun 2022
Data Science
Languages: R
A one-semester course I took where I learned the basics of data science and how to use the R programming Language.
Jan – May 2022
Internship-Tracking Database and Website
Languages: PHP, SQL
I led a team of four to create a working website and database to keep track of internships.
- We created an efficient, organized database structure
- I facilitated discussions of possible solutions when problems arose
- We communicated with the client to specify their true needs from the site
Aug – Dec 2021
Bracket Creator
Languages: Java
A program which has the user input contestant names and organizes them into a single-elimination bracket. The user can set the winners of each match as well.
Nov – Dec 2020
Mirrors and Math Presentation
A presentation and poster board given at the end of high school where I explained an extension of the concept of inverses and “even” and “odd” graphs to three dimensions.
May 2019
Honors and Awards
Dean of Science Scholarship
Resident Distinguished Scholarship
Work Experience
Dairy Queen
- I communicated with team members to complete duties swiftly and efficiently
Summer 2021